Note again that individual units vary when it comes to uniformity and that you can expect deviation beyond the measured points. With the 16 zones able to dim independently or remain relatively bright if it makes sense for the content contained on that zone, you get a situational edge to contrast in some scenes. The monitor outputs shades in a fairly vibrant way, with some extra saturation due primarily to the colour gamut. The Sync element of the technology did work well, though even the best strobe backlight settings (which this is not) are most appealing for competitive gameplay where a high frame rate is also beneficial. The gamut fully covers sRGB (100%) with some extension beyond we recorded 87% DCI-P3 coverage which is just a little shy of the specified 90% DCI-P3. HDMI 2.1 provides a 120Hz 4K UHD signal for the PS5 and Xbox Series X, alongside integrated VRR support. At 60Hz we recorded a slightly higher but still respectable 4.94ms. There were no clear saturation shifts as youd observe on VA or TN models or the same peripheral dulling some weaker IPS performers might show. The colour gamut now covers 98% sRGB. Minor weaknesses in pixel responsiveness, not a single overdrive mode experience for VRR The green block appeared saturated green chartreuse throughout. This is shown in the representation below, where the red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and green triangle sRGB. These black bars wouldnt appear on most content on platforms such as Netflix and YouTube, as that content is mainly provided in a 16:9 aspect ratio which matches the monitor. It may appear to be set this way by default, but the native rather than restricted gamut is likely in play. This is shown in the representation below, where the red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and green triangle sRGB. Theres also some overshoot behind the object, especially using the Balance setting. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. Author: Adam Simmons With VSync off the frame rate is free to climb as high as the GPU will output (potentially >144fps). Brightness = 38 (according to preferences and lighting) For predominantly darker content the dimming was certainly welcome to avoid the clearly flooded look you had with the setting disabled. Youd therefore select either the third or fourth option in the list, shown in the image below. The screen surface again provided just a light misty graininess and allowed relatively direct emission of light as far as matte surfaces go. The Speed setting introduces the usual ridiculous levels of overshoot and is not a practical setting to use. The pixel response demands have increased just a little, so some of the powdery trailing with the Off setting and to a lesser extent the Picture Quality setting is a bit more pronounced. Even if a touch beyond what some models provide (that isnt saying much). It doesnt offer the same level of HDR support or colour gamut as some competing 32 models. There should be a variety of bright to very bright shades that were simply beyond the capabilities of the monitor here. Buy from Amazon Performance here is fairly comparable to the M27Q reference, whilst its free from the overshoot shown on the XV282K KV (and shared with the likes of the M28U). The remaining blocks appeared appropriately distinct from the background and one another. GIGABYTE M32U 32" 4K Gaming Monitor 144hz HDMI 2.1 FREE & FAST DISPATCH. We didnt observe the sort of clear flashes of pink and shifts between pink and purple with a little head movement youd observe with TN or VA panels. The average static contrast with only brightness adjusted was 1115:1, slightly exceeding the specified 1000:1. This is a strobe backlight setting which forces the backlight to flicker in sync with the refresh rate of the monitor. Donations are also greatly appreciated. This is the lowest level of VESA DisplayHDR certification, so only a basic HDR experience is offered here. With the M32U you can connect the monitor up via either DisplayPort 1.4 or HDMI 2.1 to use G-SYNC Compatible Mode, with the latter technically making use of HDMI 2.1s integrated VRR functionality rather than Adaptive-Sync. Theres just a sliver of extension beyond this towards the red corner, but less than with the sRGB setting of the monitor. On our RTX 3090 the experience was very similar to what we described with FreeSync. This DCI-P3 and Adobe RGB coverage isnt high enough for accurate reproduction within those colour spaces. The brightness control is inaccessible with Aim Stabilizer active and HDR cant be used at the same time. The dark desktop background highlights IPS glow, which blooms out as viewing angle increases. Wed recommend only activating HDR in Windows if youre about to use an HDR application that specifically requires it. For games and other full screen applications that support HDR, the Gigabyte M32U automatically switches to its HDR operating mode if an HDR signal is provided. Sensitivity to overshoot varies, but we found it preferable to switch Overdrive from Picture Quality to OFF if we were spending a lot of time with refresh rate in the double digits. The colour gamut provided a fair amount of extension beyond sRGB, though didnt comprehensively cover extended colour spaces such as DCI-P3 or Adobe RGB. Thats got nothing to do with the monitor itself there is a very small amount of softening to the image compared to viewing such content on a native Full HD monitor, but its slight and shouldnt bother most users. This is a good practical speed to take such photographs at and highlights both elements of perceived blur well. We know it has a good HDR implementation and the experience is very much limited by the screen itself, highlighting weaknesses which will apply to other HDR content as well. As such, a bit of extra vibrancy and saturation is provided for regular sRGB content but nothing extreme. But offered superior pixel overdrive flexibility for better handling of reduced refresh rates without anywhere near as much overshoot. We wont be going into this in detail as its a GPU feature rather than a monitor feature. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). The peak luminance we recorded (442 cd/m) was quite limited by HDR standards, so bright elements like the glint on the water surface or the light pooling in from above werent as brilliant or eye-catching as they could be. A look which simply isnt provided by models with a significantly lower pixel density such as 27 2560 x 1440 (WQHD or 1440p) models. We therefore had no subpixel-related concerns related to sharpness or text clarity on this model. The reference screens are free from this level of strobe crosstalk, with the S2417DG being particularly impressive in that respect and showing less overshoot than the Balance setting (but more than Picture Quality). For the Picture section there are a few options you can tweak. The green block appeared saturated green chartreuse throughout. The tool and its usage is covered in our sRGB emulation article. The strobe crosstalk is similar, but overshoot levels are lower and a bit more conventional trailing is introduced behind the UFOs. The Balance setting removes most of the slight powdery trailing and replaces it with overshoot. Gigabyte X570 Aorus Elite: Cooling: BeQuiet Dark Rock 4: Memory: 2x16 GB Crucial Ballistix 3600 CL16 Rev E @ 3800 CL16: Video Card(s . The strobe crosstalk behaviour is quite comparable to at 100Hz. Also note that theres an HDR/SDR brightness balance (Windows 10) or SDR content brightness (Windows 11) slider that allows you to adjust the overall balance of SDR content if HDR is active in Windows. Depending on how things are mapped, even greater DCI-P3 coverage or even extension beyond (superior Rec. AMD FreeSync Premium Pro and Nvidias G-SYNC Compatible Mode is supported on compatible GPUs and systems via suitable versions of DP and HDMI. You should then ensure that the first slider is set to Enabled as shown below. Color Temperature = Warm 2.2 4998K Quite an effective Low Blue Light (LBL) setting. In many respects the monitor performed quite like a scaled-up version of the 28 models also based on an Innolux IPS-type panel, such as the VG28UQL1A, M28U and XV282K KV. A range is given here as the exact cut off point varies depending on the fluctuations in frame rate that are occurring. At 120Hz, above, the UFO appears significantly narrower with clearer internal detail. FreeSync the experience For the most part the gradual and very situational changes made it feel more like a slightly enhanced regular Dynamic Contrast setting than a particularly effective local dimming setting. It can bring a competitive edge due to minimising overall perceived blur, but it comes with a range of visual side-effects which can make it quite unpleasant. Strong colour consistency was provided by the IPS-type panel. Colour gamut 'sRGB' Others that support HDR will only run in HDR if Use HDR is turned on in Windows, too. The first few blocks were very difficult to distinguish from the background, though this is expected for accurate tracking of the 2.2 gamma curve. The monitor outputs shades in a fairly vibrant way, with some extra saturation due primarily to the colour gamut. Above this theres a dedicated KVM button. Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal or vertical bands of a slightly lighter and slightly darker version of the intended shade. The exception is that individual colour channel changes made with Color Temperature set to User Define are applied universally. Even then, the adjustments to the dimming zones were fairly tame which is good in the sense it means youre less aware of the shifting brightness levels for different zones. Standing out in such a clear way due to there being very little perceived blur due to eye movement to mask it. Particularly evident for cerulean (2) and Persian pink (6). This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. With this, decent glare handling is offered whilst the light emission from the screen is fairly direct without the level of diffusion provided by stronger matte surfaces. The monitor doesnt do anything too showy aesthetically, opting for matte black plastic and a few glossy black plastic touches. Even if a touch beyond what some models provide (that isnt saying much). The Gigabyte Esupport service was very unhelpful and similar queries on here haven't solved my . There were no clear saturation shifts as youd observe on VA or TN models or the same peripheral dulling some weaker IPS performers might show. Nvidia Adaptive-Sync (G-SYNC Compatible) When using a strobe backlight feature, your frame rate must match the refresh rate precisely. The setting is listed as Wait for Vertical Refresh. The strobe crosstalk is similar, but overshoot levels are lower and a bit more conventional trailing is introduced behind the UFOs. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). Click Settings (cog icon towards top right) and click Graphics. For AMD GPU users the monitor will handle the scaling by default, when gaming at non-native resolutions. Lagom contrast tests 2 x 3W speakers are included, offering basic sound output. Colour gamut AMD 'CTC disabled' setting The images below show the monitor running with Aim Stabilizer Sync at 144Hz. The technology worked down to the floor of operation of 48Hz (48fps), below which LFC (Low Framerate Compensation) came into play. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. The Local Dimming setting works in a similar way to under SDR, enabling the 16 dimming zones of the screen. For the colour gamut this HDR level isnt at all strict in this case we measured 87% DCI-P3. There was a subtle momentary stuttering when LFC activated or deactivated, something we always observe and not specific to this model. We refer to these as interlace pattern artifacts but some users refer to them as inversion artifacts and others as scan lines. //3 represents significant deviation that may be readily noticed by eye. But for those seeking a more toned-down appearance closer to the developers intentions, setting Picture Mode to sRGB or using alternative sRGB emulation might appeal. The image below is a pursuit photo with the UFO shown at various positions of the screen, from top to bottom, at a refresh rate of 144Hz. The reference screens are free from this level of strobe crosstalk, with the S2417DG being particularly impressive in that respect and showing less overshoot than the Balance setting (but more than Picture Quality). Colour gamut 'sRGB' If you want to view HDR movie content, ensure Stream HDR Video (Windows 10) or Play streaming HDR video (Windows 11) is active. But thats not to say the depth of the darker shades or even some medium shades was all that impressive. You can see varying levels of strobe crosstalk depending on how far up or down the screen youre observing. We instead preferred increasing Sharpness in the Picture section of the OSD to 7. Any banding and patchiness on solid backgrounds are artifacts in the image, not observed in person. The representation of shades in this image depends on the camera and your own screen, its not designed to show exactly how the shades appear in person. These repetitions of the object are broadly termed strobe crosstalk and can be seen behind the object for the C24G1 reference. Whilst Nvidia doesnt have a similar option in their graphics driver, a third party tool called novideo_srgb can be used. On both titles the strong colour consistency was evident, ensuring saturation levels were maintained well throughout the screen. This scene highlighted the advantages of the 10-bit precision nicely, with a good mixture of shade depths and some very subtle variations. With VSync off the frame rate is free to climb as high as the GPU will output (potentially >144fps). Even for the rather forgiving very large mass of black used in this test. Ergonomic flexibility is good with height, swivel and tilt adjustment though pivot into portrait is lacking. The setting is listed as Wait for Vertical Refresh. The settings in the OSD are greatly restricted under HDR and although the image is better balanced than some models when viewing SDR content under HDR, gamma is a bit low in places which gives a slightly foggy look and reveals unintended detail. As usual, if youre running the monitor at 3840 x 2160 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. The refresh rate was set to 144Hz in Windows, although this didnt significantly affect the values or observations in this table. And you dont have to put up with restrictions associated with the monitors sRGB emulation setting such as locked colour channels. This title has plenty of high contrast transitions, with lots of darker shades added into the mix. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. Combined with software-level adjustment (colour channel pre-correction), this always on feature integrated into the Gigabyte is designed to greatly reduce energetic blue light output without imparting the sort of tint associated with traditional LBL implementations. We found the screen very comfortable to use without scaling from our preferred viewing distance of ~70 80cm, though individual preferences will vary in this respect. (I don't have multiple!). However, most serious gamers are going to have a solid headset anyway. Though with a price that runs closer to competing 27-28 models and actually undercuts some (based on ~$750 USD price as reviewed), you really do get a lot of monitor for your money with this one. It was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings. With the Off setting theres just a whiff of powdery trailing from very slightly slower than optimal pixel responses. Particularly <80Hz, where the overshoot was quite strong for some transitions with the Picture Quality setting. Buy from Amazon DCI-P3 and Adobe RGB coverage insufficient for work within those colour spaces, sRGB emulation mode quite inflexible with odd gamma tracking on our unit The central bands of the screen are where your eyes are mainly going to be focusing on for the competitive titles this sort of setting is designed for. 2 x 3W speakers are included, offering basic sound output. Local Dimming (SDR) Theres also some overshoot behind the object, especially using the Balance setting. To repeat what we said there, this could be a driver issue or issue with our old AMD GPU. The screen surface again provided just a light misty graininess and allowed relatively direct emission of light as far as matte surfaces go. Cookie Notice The maximum reading from the smallest patch size (measurement area) that comfortably covered the entire sensor area and colorimeter housing was used for the white luminance measurement, which was 4% of all pixels in this case. It can bring a competitive edge due to minimising overall perceived blur, but it comes with a range of visual side-effects which can make it quite unpleasant. An sRGB emulation setting which clamps the gamut close to sRGB, significantly reducing saturation. Aim Stabilizer Sync is also available to use with HDMI 2.1 VRR, if you wish. Decent static contrast (above some panels of this type) and a light to very light matte screen surface which minimises layering in front of image With VSync off the frame rate is free to climb as high as the GPU will output (potentially >144fps). Refresh Rate: 144Hz. The purple block appeared pinkish purple throughout, appearing slightly pinker lower down. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. This appeared to have a slightly higher floor of operation of 52Hz (or a few Hz higher depending on fluctuations), so 52 144Hz. This is still significantly fainter than the object itself and fainter than the trailing on the C24G1. You can download our ICC profile for this model, which was created using our Test Settings as a base. This will coincide with the frame rate of the content if the monitor is within the main VRR window. The gamut below shows results using our Test Settings with this driver tweak applied. You should then ensure that the first slider is set to Enabled as shown below. Whilst the OSD provides a lot of functionality and includes accompanying software with user-upgradeable firmware. Without the technology active you can observe tearing (VSync off) or stuttering (VSync on) from a lack of synchronisation between frame and refresh rate. They offer a good range of graphics settings, allowing the full VRR range to be analysed on our Radeon RX 580. This appears as a warm golden-grey shade or bluish silver depending on angle. Quite vibrant with strong colour consistency from IPS-type panel and good out of the box setup on our unit. No obvious dithering was observed. Whether youd want to swing more towards a bit more conventional trailing with the Picture Quality setting or some overshoot with the Balance setting is really quite subjective. Its important to note that strobe crosstalk varies at different areas of the screen. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. The extension in the green region can be seen for some shades, particularly dark lime green (18) which has more pop than intended. On the other hand, despite its low brightness (only HDR400 certified), bright specular highlights are . Some game titles will activate HDR correctly when the appropriate in-game setting is selected. Some trailing is observed in places due to weaknesses in pixel response times (or moreover, from aggressive tuning). So its not a useful setting to use and wasnt included in this analysis. The contrast gradients were presented well overall with distinct brightness steps in most cases. The low input lag provided by the monitor also helped in this respect. We also noticed a distinct magenta to red fringe in places due to the KSF phosphors of the backlight and their relatively slow rate of decay. Most notably (but still minor) for the dark background (top row) and to a lesser extent medium background (middle row). Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Whilst things were most impressive for graphically demanding titles with high resolution particle effects and textures and various graphical bells and whistles, even for graphically simpler titles there was definite benefit. Note again that you can use the Refresh Rate feature in the Game Assist section of the OSD to display the current refresh rate of the monitor. Screen Size. Peach pink (20) and light chocolate brown (24) appear richer than intended and slightly red. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. Note that, The Gigabyte supports a variable refresh rate range of. This second factor is dominant on modern monitors, but both factors play an important role. The segmentation of the UFO and white notches were more clearly defined than they appear in the photo, the image is just quite bleached due to the relatively high brightness. With Aim Stabilizer Sync, you can use VRR technology such as Adaptive-Sync at the same time, which avoids that issue within its range of operation. As with most content you consume under SDR, this game is developed with the sRGB colour space in mind. We also observed video content at a range of refresh rates, including ~24 30fps content on platforms such as Netflix and 60fps content on YouTube. And whilst we dont consider it to offer a true single overdrive mode experience for VRR, it did offer appropriate settings to appeal to those more sensitive to overshoot. For AMD GPU users the monitor will handle the scaling by default, when gaming at non-native resolutions. The blue channel is weakened significantly, producing a warmer look to the image and reducing blue light output. The Picture Quality setting shows less distinct trailing than the M27Q, though the XV282K KV put in a slightly cleaner performance. Theres just a sliver of extension beyond this towards the red corner, but less than with the sRGB setting of the monitor. Given the intended uses for the monitor, inter-unit variation and pleasing performance on our unit with OSD tweaking alone we wont be using any ICC profiles in this review or including any measurements or graphs using them. The following observations were made from a normal viewing position, eyes ~70cm from the screen. Instead of using this sRGB setting and putting up with the associated restrictions, AMD users can activate a flexible sRGB emulation setting via the graphics driver. Joined Sep 15, 2022 . The monitor also includes a setting called Aim Stabilizer Sync, with the Sync indicating it can be used at the same time as VRR technology. With the strong pixel density, content was given a clearly defined and detailed look thats again similar to what was described in the article. Or night scenes where the light sources were located towards the centre of the screen and peripheral sections were darker. This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. Brightness: . Most notably (but still minor) for the dark background (top row) and to a lesser extent medium background (middle row). The M32U features a range of Picture Mode presets; Standard, FPS, RTS/RPG, Movie, Reader, sRGB, Custom 1, Custom 2 and Custom 3. The performance here isnt too far off the XV282K KV (and by extension M28U), just with marginally slower pixel responses for the dark and medium background but with very low levels of overshoot observed. Candy apple red still has a touch of extra pop, perhaps due to a bit of extension beyond sRGB remaining in the red region of the gamut. The Picture Quality setting shows less distinct trailing than the M27Q, though the XV282K KV put in a slightly cleaner performance. The stand attaches centrally with a quick-release catch beneath the attachment point allowing it to be easily removed. But offered superior pixel overdrive flexibility for better handling of reduced refresh rates without anywhere near as much overshoot.
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