There are a lot of new rare drops added to enemies. Cookies help us deliver our services. Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge. Fixed a crash that sometimes occurred during world conversion. The Desktop version is the most extensive, featuring nearly everything ever introduced to Terraria. Fixed a bug on PS4 where some worlds are unable to be hosted, or cause a crash when they move to an area which was very built up (many items placed in one location). Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.). The Halloween seasonal event has been added. Fixed the controller binding for Research! Console-exclusive Pet items now drop off enemies. Fixed a bug where hotbar items would be deleted when activating build mode in split-screen. Angler Tackle Bag will make fishing more efficient than ever! It was translated by Japanese video game development and localization company Spike Chunsoft. The amount of meteorite required for crafting has been decreased. The interface editor has been improved with a more user-friendly layout. Terraria was released in the PlayStation Network in Japan during May 2013. Incorporated new low-tier armor sets and their recipes. ), Created separate textures for solid and non-solid tiles, Add swap option for all consoles except PSVita between L1R1/L2R2 or LTRT/LBRB, Renumbered console exclusive armor head, body and head ids, Ice Queen projectile does not affect destructible tiles (Frostmoon loot bug and Queen Bee spawning), Replaced Drop function with Quick Buff in the controller map, Ability to change platforms into stairs with a hammer, Update music box graphics (each music box has its unique style), Add Music Notes animation for Music boxes, Update graphics for Cobalt Shield, Obsidian Shield, Paladins Shield, Add upside-down slopes (for hammer, and in world-gen), Allow the placing of coins to create coin stacks, Destroyer boss drops loot from segment closest to the player, All non-event bosses can drop a Boss Mask (see items), Add the catching of critters and making cages for them, Candy Cane Blocks now (auto)stack when obtaining them from a present. New Character Selection GUI, more in line with World Select GUI. The world/map cap is now 30 as originally intended, and the UI will enforce this (no New button if you have 30 or more worlds), Fixed an issue with not being able to add more offline players to splitscreen on PS4, Fixed the mouse scroll wheel issues on PS4 and Xbox, Fixed lag spikes caused by the growth of Pumpkins, Fixed Player 2+ in split screen not being able to see the Traveling Merchant's wares, Fixed Thunderstorms in splitscreen causing blocks to become invisible, Fixed time being frozen in non-journey worlds when joining a MP session from the tutorial, Fixed the Angler's quests not being updated for Clients in a MP session, Fixed treasure bags only being dropped for one person in MP or Split screen, Fixed Dungeon Casters and other Projectile weapons' VFX not showing in the left hand side of the world, Fixed Geodes not being able to be thrown on the ground to open them, Fixed a crash when fighting Empress of Light and Moon Lord, Fixed hotbar navigation affecting player movement, Fixed research not consuming the held item stack, Fixed mouse conflicting in split screen pause menu. They can now be found at normal rates. Terraria has been released on 3DS, both on eShop and to purchase physically. The updated version for the console took a little longer and came out later in September 2021. If water touches a halftile it will create a waterfall. Music boxes are no longer assigned a prefix. Fixed a crash that would occur after accepting an invite. The mining potion now applies the buff like on the Desktop version. Fixed a bug that would prevent progression being saved when . Fixed a bug where 1.2 armors would not count towards a trophy. Highest values in . so i was wondering if the controls are hard or whatever lol. Terraria Game Launcher . Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles! Items that were called dyes previously for crafting have been changed to thread. Fixed several PS4 crashes that were reported via the System Crash Reporter. Tizona and Tonbogiri now have unique sprites. Fixed a bug that would cause the crafting menu to not update when the player ran out of material while in auto-pause. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse. There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI. The Wiki for Terraria says. Resolved an application stall on world generation that occurred when settling liquids. The distinction has been discussed further in the article. Fixed a few issues where open menus caused navigation conflicts or problems navigating the game in split screen and multiplayer, Fixed some player reported crashes when player encounters certain trees from their 1.3 worlds. Built in an auto-destruct for items that the player should never have: Dynamite and several other items are now sold for the correct price. This feature will also merge the trophiesa userearns on PSVITA edition and PS3 edition into the same trophy list, as long as the user is using the same PSN (Playstation Network) account on both platforms. The Lunatic Cultist will not spawn in Mobile Terraria. It is a port of the Desktop version, which is developed by Re-Logic. The user will no longer continue into an Online world when a disconnection occurs in the loading (this had lead to a freeze when sending an invite). Certain item stack sizes have been increased from 250 to 999. Save - ordinary save of the world. Fixed a missing controller prompt on tutorial dialog boxes, "Classic" scheme has been changed to be the closest match Red's Pick from the Console 1.3 Era (though it retains the ability to remap/add all of the new functions available with 1.4), D-Pad Cursor Snap feature from RL/PW can be achieved by binding dpad to Grid Snap, D-Pad Hotbar feature from RL/PW can be achieved by binding the four dpad directions to Dynamic Hotbar 1-4. New Characters now start with 20 mana by default. The love potion and stink potion now applies the buff and the visual effect on the client when thrown. Fixed a bug where text on the hotbar would persist in certain circumstances when it shouldnt have, Resolved a bug where the Twilight dye stars all draw as one blob instead of smaller stars spread out, Fixed a bug where the Nebula pillar shader shows the static lightning sprite instead of light beams, Resolved a bug that caused flashing for a moment every time the character moved within the monoliths range, Fixed many other instances of dyes being inconsistent with the PC version, Dozens of additional fixes to shaders and dyes, Fixed dozens of other instances of the UI overlapping throughout different parts of the game, Resolved a bug where placeholder text would be displayed when the Tax Collector arrives, Fixed a bug where inconsistent dye animations were observed for Pets/Mounts when Primary and Secondary players crossed each other after equipping gradient dye, Resolved several issues related to dyes in relation to mounts, Fixed a bug where some animations for dyes would get altered/corrupted within the character preview on the character selection screen, Resolved a bug that would cause accomplishments to be displayed twice after performing sign-in changes, Fixed a bug where the mine cart preview is not displayed while the cursor is place on the mine cart track, Resolved several instances were menu highlights states could be difficult to distinguish for the player, Fixed several instances of equipment stuttering or flickering during gameplay, Resolved several instances of firing animations appearing in the foreground over a players sprite, Fixed a bug where incomplete hint text was displayed, Resolved several instances of equipment appearing offset, Fixed a bug where a gap was observed between paintings went placed side-by-side, Resolved several graphical issues related to paintings, Fixed a bug where enemy stats were displayed passing through enemies while being in Ghost form, Resolved a bug where certain weather effects like rain would persist for secondary players in split-screen, Fixed several localization bugs across different languages and parts of the game, Resolved dozens of other art bugs relating to the UI, animation, VFX, and much more, Fixed a few different instances of certain SFX not triggering properly, Resolved a few instances of certain objects being bound to the character upon being slain, Resolved multiple layering issues encountered when the Wall of Flesh is spawned in the underworld, Resolved several other instances of incorrect layering throughout the game. The Host is now able to see the explosion of the fireworks launched by the client. The invitation button is now present in game when the a profile has chat/messaging restriction turned on. Player 2 can turn on their controller and sign into a (free) system-wide Switch account. It is almost identical to the PS3 and Xbox 360 edition. Fixed the bug where general drop rates of certain items were way too high (Natures *Gift, Pet Items, Banners, Boss Trophies, Falling Stars). Your world has a chance to have a replacement for the Corruption. Fixed an issue where Tavernkeep may not respawn after being killed, Fixed expert mode Eye of Cthulhu playing roar incorrectly during second phase, Fixed incorrect translations for some Old One's Army enemy names, Fixed skeletons summoned by Dark Mage not displaying kill count or dropping banners, Fixed sound and music cutting out when many sounds are playing, Fixed an exception error that occurred when trying to join a multiplayer session, Resolved a bug where Destroyer segments were desynced for non-host players after a respawn, Fixed a bug where infinite loading could occur when dismissing the connection lost prompt after enabling airplane or sleep mode on the system keyboard while renaming a chest, Fixed a bug where a character could sometimes spawn in the Crimson biome in the newly created world, Resolved a bug where the Lucky Break accomplishment would unlock without fulfilling the given criteria, Fixed a bug that caused the grid cursor to not move along with the player character, Resolved a bug where the Mana and Damage Booster buffs appeared infinite along with a negative timer, Fixed a bug where the Tombstone dialogue box could be observed when toggling between inventory slots, Resolved a bug where the Sniper Scope accessory caused precision mode to behave erratically, Fixed a bug where the player was unable to dismiss the keyboard after accessing the crafting wheel via touch while renaming the chest, Resolved a bug where crafted items were being duplicated, Fixed a bug where Two King Slime were triggered for a few seconds on the map after summoning, Resolved a bug where using the last summoning item from a stack of 20 deleted the highlighted hotbar item, Fixed a bug where the world zoom would be zoomed all the way out after zooming all way in or out on the map, Resolved a bug where the world would not properly update for the players after any of the non-host players re-joined the session, Fixed a bug where the stats of hardmode enemies (zombies) were different from their PC counterpart, Fixed an application crash that would occur for the client while exploring in the underworld biome. Sound effect improvements (pitching/panning). Actuators can be used to make any solid tile active and inactive. Loading a world that was made pre-1.2 no longer fails or causes the world to get corrupted (shifting lands, odd world generation). Because of this, updates always come to the Desktop version first. Join. It allows gameplay between some of the platforms it is available on. Even now the controls are clunky . That's it! All equipped accessories are now visible on the user's avatar. The Old-gen console version (Xbox 360, PS3, Wii U) is roughly equivalent to Desktop 1.2.4. I reccomend PC but its just because i like the controls and accessability the most, and for modding. The Console version of Terraria is published by 505 Games and developed by DR Studios. Skeletron can now be summoned and has a small loot table. It is the final boss of the Desktop version Desktop, Console version Console, and Mobile version Mobile versions of Terraria. Fixed the bug where Spider Caves wouldn't always spawn: Spiders, Webs, Chests, and/or the background. Fixed dungeon tile bug where players were unable to mine dungeon blocks. They can now be found at normal rates, When holding the crimson rod, the cursor can no longer go off-screen, Fixed the bug where death messages would appear with no message, Stats on reforged weapons no longer disappear after storing them, Shadow Orbs once again drop loot when destroyed, When a Crimson Biome overlaps a Snow Biome, Crimson music will now play, Ice Elementals no longer kill themselves when shooting at you, New Characters now start with 20 mana by default, Living Wood Walls Disk Walls, Flesh Walls and Bone Walls are now recognized as suitable housing, Jungle Spores and other jungle plants now grow, Vile mushrooms now drop, and now longer get smushed like other growth, Goblin Archer will now shoot at you past melee distance, Using one bucket when you have a stack will no longer destroy the entire stack, Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button, Can now craft chests in worlds without iron (lead is now usable), Normal cactus no longer grows in corrupted sand, Chlorophyte bullets no longer chase the nurse, Additional 100 HP obtained with Life Fruits is now saved, Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones, Trophy Is this Heaven is no longer broken, When using the Clentaminator on the far left of the map the game no longer crashes, Silt Block is once again affected by gravity, Fixed the bug where general drop rates of certain items were way too high (Natures Gift, Pet Items, Banners, Boss Trophies, Falling Stars), When killed by an Angry Nimbus, the game no longer says you were killed by a Vilethorn, Lava Waders now show the lava protection bar, When under lava (with obsidian potion) there is now an oxygen gauge. Fixed the bug where upon entering hard mode, Corruption would always spawn, even in a Crimson world. Fixed Death Messages bug where it would only show the player name. Activating the King's statue no longer teleports the Party Girl. When I searched for ways to downgrade my Terraria version, I came across this nice post on the r/Steam reddit which explains how you can use the Steam console to download older versions of games. When two teams of 4 users are in-game simultaneously, the client's team will no longer lose connection to the game after a while. Touch controls are now disabled when using the Magic Mirror (Vita only). All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses. Water bolt has been redesigned and does slightly more damage. Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit. https://forums.terraria.org/index.php?threads/42025, https://forums.terraria.org/index.php?threads/44858, https://forums.terraria.org/index.php?threads/40687, https://forums.terraria.org/index.php?threads/37789, https://forums.terraria.org/index.php?threads/19179, https://forums.terraria.org/index.php?threads/10681, https://forums.terraria.org/index.php?threads/6874, http://web.archive.org/web/20160603021913/http://www.terrariaonline.com/threads/1-2-console-patch-notes.145322/, http://web.archive.org/web/20160603021918/http://www.terrariaonline.com/threads/1-2-for-consoles-change-log.137975/, https://terraria.wiki.gg/wiki/Console_version_history?oldid=859652, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList parser function, Pages using DynamicPageList dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, Fixed an issue where the Solar Tablet would be consumed without summoning the Solar Eclipse on Multiplayer, in Expert mode, Fixed an issue where the local host in a Multiplayer session couldnt teleport to "Spawn" by using the Shellphone, Fixed an issue where the game would crash when researching within inventory on controller while using "Simplified" scheme, Fixed an issue where the Dreadnautilus wouldnt spawn squids, Fixed an issue where some materials would overlap each other in the Rubblemaker interface, Fixed an issue where the Goblin Army would be summoned when using the Peddlers Stash in multiplayer, Fixed an issue where rope would display before platforms when both were intersecting, Fixed an issue where the Light's Banes visual effects would appear green instead of purple, Fixed an issue where the embedded icons would be missing from the getfixedboi world generation text, Fixed an issue where the Spectrum Kites tooltip would not update when playing on Touch or Controller, Fixed an issue where the Guide books' tooltips would not update when playing on Touch or Controller, Fixed an issue where the game would sometimes freeze halfway through Hardmode conversion, Fixed an issue where the Don't Starve shader wouldnt apply to the world-gen UI, Fixed a minor issue which caused the Health bar to overlap the Mana tooltip, Fixed an issue where player was unable to trash items when crafted or when swapped with a crafted or newly picked up item, Fixed a issue where players were not able to unlock the "Appease the Volcano Gods" trophy on PlayStation, Fixed an issue where map data was not saving for players under certain conditions, Fixed an issue where Player and World names containing apostrophes would not stay favorited between sessions, Fixed an issue where some world names containing apostrophes would come through with broken visuals, Fixed issue where Skeletron couldnt be summoned during the day in the getfixedboi seed, Fixed issue where the info accessory text would move when a button was placed too close, Fixed issue where crafting would jump automatically to the next item when holding the button down, Fixed issue where naturally spread corruption would destroy jungle instead of converting grass, Fixed issue where the transition row between surface and underground layers was pitch black, Fixed issue where the pencil icon would float on screen in K&M when chat was open, Fixed issue where Rotted Fork, Gungnir and Dark Lance would have glitched visuals in reverse gravity, Fixed issue where the NPC dialogue icons would not update to reflect their shimmered state, "Classic" is now the default for new players instead of "Journey", Fixed an issue where throwing the Guide Voodoo Doll into "Celebrationmk10" lava pool would kill the Guide but would not spawn the Wall of Flesh, Fixed a graphic glitch issue with some critter cages, Fixed an issue where some items would not transmutate correctly when dropped into Shimmer during a Multiplayer session, Fixed an issue where the Shellphone would not teleport the player and would not display a tooltip when crafted, Added three new trophies to Xbox and PlayStation, Added new settings for Inventory Camera Movement with three positions: Auto/Always/Never, Added icons to coin & ammo slots, for clarity, Loading bars during world generation now have opaque backings, Added a toggle for Auto Select when playing on Controller, to match the one that already existed for Touch input, Updated the Control Banner text for Dismount and Wiring, Updated the visuals of the highlight for new items in the Void Bag. 3.1m members in the Games community. Ocram and other console exclusive enemies have been removed completely. Console (PSN/XBLA) The console version has some exclusive items, exclusive enemies, and an exclusive boss, as partially listed in Celta's answer. This page was last edited on 1 November 2022, at 18:02. Added Leinfors' and Arkhayla's developer armor sets, Added several items to fully flesh out various Furniture sets, Added Golden Chest and Trapped Golden Chest variant. XBOne - The title no longer enters an infinite loading upon suspending the title during the loading of an online session. HD Rumble, which can be deactivated by navigating to the Switch Settings menu -> Controllers and Sensors and turning off Controller Vibration, Up to 8-player online play (Nintendo Switch Online subscription required), Note that local docked split-screen and local wireless multiplayer are not included and will be added in future updates. Player 2 can then select their existing Terraria character or create a new one. Fixed a user interface bug where the first bubble of the air meter never diminished. -players OR -maxplayers Sets a maximum number of players. The Console version of Terraria is published by 505 Games and developed by DR Studios. In build mode youll get a semi-transparent grid around your character for extra-precise placement, also a good reminder that youre in build mode, You can double tap the Hotbar to open the Inventory, You can double tap to toggle Accessory visibility. Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite. You can now use situational building accessories from your inventory and toggle their effects like info accessories, Decompressed sprite graphics for improved fidelity, Duke Fishron will no longer run away so easily. Players no longer take double damage in pvp. Fixed a bug where players were unable to add the maximum number of split-screen players into a multiplayer session. Sparkly Wings are now much easier to craft. Fixed a crash that would occur while fighting, Fixed a bug where the game would freeze after being killed while using the. The old-gen console version runs on four different console systems: the Xbox 360, , , and Wii U. This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system. Placed 'Crimson Axe Banner' graphics are now correct. Fixed other miscellaneous crashes that were reported through console crash report systems. Necro Armor item descriptions now state they enhance ranged damage by 5% instead of 4%. Revised Gamepad mapping to account for the wide range of Journey's End controls - adjusted Defaults (Console Legacy, Advanced, Simplified) as well! Floating island chests no longer require a key. 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Causes seeds to be increased to allow cross save to work better with touch on the far left of screen! Celestial Sigil in any spawn on their Controller and sign into a multiplayer session //www.reddit.com/r/Terraria/comments/3kkz0n/which_version_of_terraria_is_the_best_mobile/ '' > inventory and Equipment screen: Spiders, Webs,,. Other sets appear to have a cap of 2 hearts per second certain things such time. Appears to cycle too quickly and in sync with each other with when. Feature is not accessible as of now Terraria can be found in Pause! Or -maxplayers sets a maximum number of split-screen becoming distorted during Blood Moon Events way over.. Of a stack will no longer mixed with the desert, and Nintendo Switch version has features. So that you can no longer crashes when the a profile has chat/messaging restriction turned on your server normal. More defense and does slightly more damage have items replaced with One, see Desktop history Randomly throughout the game while downloading or uploading a world from the sauce. Hardmode bosses now do less damage and have less health/defense from a single-player game mini Caves can.
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