I read through all of the cards before demoing the game and didnt find any real duds. It is better to build the room first, then take a normal family growth action, and only then play the Lover. You immediately receive 3 wood. For pastures with stables, the capacity increase from the Drinking Trough is not doubled by the stables; a pasture of 1 farmyard space that contains a stable can hold 6 animals with the Drinking Trough. Whenever you use a bread baking action, you can use the Wood-fired Oven to turn any number of grain into 3 food each. Place 2 Moor tiles on this card. A guest is not counted in checking whether there is enough room in the hut or house. New actions become available at the start each round and resources get replenished on any taken in the previous round.At harvest crops are reaped, newborn animals arrive and you must feed your family. The Giant Pumpkin does not count as a field, and is not harvested during the field phase of a harvest. When checking the size of the family for a normal family growth action, requiring room in the house, you must also count newborns you gained with a family growth without room, even though the newborn for which you use the Adoptive Parents is put in a room before these previous newborns return home. This feature is only for US prices currently. ,Agricola 15 15 , !! Includes 139 Minors and 169 Occupations. After you play this card, pass it to the player on your left, who adds it to their hand. When another player places a family member that would give him goods, the action has no immediate effect. These spaces do not count as fields when scoring, but as empty spaces. Whenever at the end of a work phase all of your adult family members were placed on the same game board, you receive 1 food/1 grain/1 vegetable if it were 2/3/4+ adults. If you already have a clay hut or a stone house when you play this card, place the food immediately. At most once per harvest, when you use an improvement to convert a building resource to food, you receive 2 additional food. You may not use the Stablehand again to receive a second free stable. Once any player has built the Well, place 1 food on the remaining round spaces. due to the Wood Distributor). Board Topics. Once per round, you may exchange 2 food for a building resource of your choice. Place 1 food on each remaining odd-numbered round space. Is a cooking improvement and a baking improvement, but not an oven. If a specific mix of cards from several decks was dealt at the start of the game, use the same mix when drawing the replacement cards. The Well gives 1 food per round for 5 rounds. The new person can be used in the current round, as it is put in its own room immediately when playing this card. You immediately receive 2 food. You can only use this card once per harvest. builds a stable as well as a room, or plays an improvement as well as renovates, you cannot do that action as well. If there is another tile under the moor tile, it is discarded with the moor. If you do not receive the double amount of food, you do not have to pay the other artists. Whenever you take sheep with one of your people, you receive an additional sheep from the general supply. You may not place a guest in round 14 that you could otherwise have used. You can only use the covered moor tiles once you have removed the forest tiles with the "Fell Trees" special action. You may only use the Baker to bake bread just once each harvest, but. Immediately take as many moor tiles from your farmyard as you wish. Activates the Stablehand when used: when you build a stable, you may fence it, after which you have to build another stable. First off and most obvious are the bits. At any time, you can use the Turner to convert any number of wood to 1 food each. because of the, If you put the fence on an action space that already allows the buiding of fences, you can take 2 fence building actions in 1 turn. The Acreage counts as 2 fields towards prerequisites of minor improvements. At the end of the game, you receive 3 bonus points if you have a stone house, 1 if you have a clay hut. You can immediately exchange 2 sheep for 1 cattle and 1 horse. You can place 1 field tile on this card when you play it, to show that you may use the plough 1 more time. The improvements are drawn from the cards that were removed from the game at the start. If you enjoyed the Agricola Revised Edition strategy app, check out our list of apps like Agricola Revised Edition. Whenever you sow 1 field, place 2 additional goods of the same type from the general supply on the stack. Is also activated when another player builds a room or renovates because of an improvement or occupation, such as. On this card, you can plant vegetables as you would on a field. < 1 2 3 > 21 Comments ToaruKun Jan 17, 2021 @ 9:44pm Hi Sceadeau, The bonus points are in addition to the 2 normal points you get for playing this card. Once during the game, at any time, you can pay the number of food (0 to 5) remaining on the Styrian Oak to receive 6 wood from the supply. The translation is based on (but not the same as) the translation by Melissa Rogerson. If the action space with your fence is a space on which goods are placed at the start of each round, and it is empty (e.g. If you place a converted wild boar on the Tanner, you may not use the, The bonus for the Well is also awarded if it has been upgraded to the. Place 1 grain on each remaining space for rounds 8, 10 and 12. At the end of the game, it is worth only half a point, but it can (like other horses) be converted into food with an appropriate improvement. you may build some rooms for 5 clay & 2 reeds and other rooms for 2 clay, 1 wood, and 1 reeds. Once all the people have been placed in this round, you may place a guest marker to carry out an additional action. Until the end of the next harvest, you may convert animals, vegetables, grain, and building resources to food as if you owned the chosen player's improvements in addition to yours. The Carrot Cake Baker can also convert 1 vegetable into 2 food at any time. When you play this card, you can also bake bread immediately. All the animals on this card count as yours when animals breed. Once you only have 1 remaining moor tile, you can exchange it for a field tile at any time. Food that you receive at the start of a round (e.g. There were no sucky hands. Note that there are enough cards in the interactive deck that the other players can use to avoid the "Take 1 Grain" action space. You immediately receive as much food as you would receive from one of your baking improvements if you baked 1 grain into bread. Suffice it to say, in terms of compatibility, all Z-Man era decks are more-or-less compatible with each other. Whenever you use the "Cut Peat" special action, turn over the moor tile that you remove. Whenever you use the "1 Reed" action space, you receive 1 additional food. At the start of these rounds, you receive the clay. It is allowed to choose an action space with a sowing action, only to sow food on the Vineyard. If you have played the Harrow, Punner, Yoke or a plough, you need to have at least 6 fields. If you do this, the other players each receive 1 grain from the general supply. The markers on this card are not part of your personal supply. It is irrelevant how many occupations you have played yourself. You may build fewer than 4 fences, but you still pay 2 food if you build at least 1 fence. Agricola: Revised Edition Board / Card . You also pay 1 food to use this card if you receive other building resources at the same time from occupations and minor improvements. Joinery: 3 wood; Pottery: 3 clay; Basketmaker's Workshop: 2 reeds. Rewards are not given for renovations performed before you played this card. This does not activate the. Youll never be lost for ideas again with our never-ending list of amazing solo board games and gift ideas. You immediately receive 1 fuel, 1 food, 1 wood, 1 clay, 1 reed, 1 stone, 1 sheep, and 1 grain. With the revision, it does seem more friendly and accessible, but the play time is still long. At least one space must be newly used, and may not contain stables. Using the Water Mill does not count as baking. Once per round, you may return 1 food from this card to the general supply to place a person on an action space that already contains exactly 1 person. Playing the Reed Exchange does not activate the. Eventually these cards were rereleased in the Consul Dirigens expansion. The current round is not a completed round. At the end of the game, you receive bonus points, if for none of the three animal species, any other player has more animals than you: in a 3 player game, 2 points; in a 4 player game, 3 points; in a 5 player game, 4 points. If the player who wants the wood gets food for this action, for example because of the. When you sow, you can plant vegetables on this card as though it were a field. Up to 2 players. Immediately after you take 3 wood, 3 clay, 2 reed, or 2 stone from an action space, you can take a Build room(s) or Renovate action without placing a person. When you bake bread you can convert as many grain with the Cookhouse as you want. All players must still pay any additional costs for their occupation (for Chief, Lover, etc). This allows them more actions but remember you have to grow more food to feed your family as it grows! When you play this card, you receive 2 reeds. At the start of each round, you receive the food. In the solo game, you can replace 3 food with 1 clay. If you plow more than 1 field at the same time (e.g. You can no longer exchange this card for a room after renovating to a clay hut or stone house. Select 1 of your built stables. Yes its small. Whenever you use a sowing action, you can plant wood on this card. When you play this card, you receive 1 grain. You can only use this card once per turn to place 1 extra field, even if you plough several fields at once. not even if this card is played in the last action of the round. You also receive the food if you took a special action card which another player then took from you. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you use the "Hiring Fair" special action, you also receive 1 stone from this card. You may keep up to 2 sheep on each unused space in your farmyard. Cheats. If you have already played any of these cards when you play the Guildmaster, you receive 2 building resources of the appropriate type for each existing card. The food is taken from the general supply, not from the other player. When you play Birthstone, you may immediately do this for any new family member that you already received this round. You lose all effects of your old occupations when you play this card. Take 2 food for each sheep, 3 for each wild boar and 4 for each cattle. The folks on play-agricola helped with the balancing (much like with the world champion deck) to help scale back some of the over powered cards whilst removing or improving some of the duds. You may not use the food from the baking to pay for the occupation. If a player has played more than one of these improvements, you give him more than one food. Is not activated when you receive sheep because of occupations and minor improvements. Whenever you use the "1 Cattle" action space, you receive 1 additional cattle from the general supply. Players may not convert more than 1 animal and do not need to have a cooking improvement. AU $81.74 + AU $83.46 postage. Typical! At the end of the game, you can pay 1 food each for any number of unused farmyard spaces. If the number of the current round is equal or higher to the number of moor tiles, the Peat Bath has no effect. Whenever you use the "Slash and Burn" special action, you immediately receive a Sow action for that field only. Unknown document property name. You can use the newborn to take actions from the following round. You must immediately turn the Ski Instructor face-down when you grow your family. The Well cannot be acquired while it is covered by the Village Church. If you won't have enough food to pay the owners of the improvements after using the Fisherman, you are not allowed to use it. When you acquire the Pottery or play the Potter, you receive 4 clay. You must follow the rules for fence building. If you use the Clay Digger yourself, you do not need to have or to pay any food. If you take this action yourself and you choose the bonus points, write them on the scoring pad. Resources may be obtained at the start of the round (phase 1) as well as in the work phase (phase 3). Order within 8 hrs 30 mins Select delivery location In Stock Qty: 1 Buy Now You must follow the usual rules for building fences: if you already have pastures. Whenever you have sheep during the field phase of a harvest, you receive food: 1 food if you have 1 to 3 sheep; 2 food for 4 to 6 sheep; or 3 food for 7 or more sheep. This action space is revealed in round 5, 6, or 7. You immediately receive 2 fuel. You cannot use such an action space just to use this card if the action space contains no wood or clay (e.g. At the start of these rounds, you receive the grain. Building resources are wood, clay, reeds, and stone. Whenever you use the "Take 1 Vegetable" action space, you also receive 1 grain. When you play this card, count how many complete rounds are left to be played. For you, the Well is now a minor improvement and costs only 1 stone and 1 wood to build. Agricola (board game) Agricola is a Euro-style board game created by Uwe Rosenberg. If you discard the Reed Hut because of the. Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. You still need to feed newborns with 1 food. Free shipping for many products! At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 2 food; cattle 3 food. If you use an occupation action space to play the Fence Builder, and you place the fence on that occupation action space, you cannot use Fence Builder this turn to immediately build fences. Whenever you can play an occupation card, you can ask another player to randomly draw one of your occupation cards instead of choosing one yourself. When you sow on the Lettuce Patch, you may use the, If you have vegetable markers on the Lettuce Patch, it counts as a prerequisite for the, Using the Lettuce Patch to convert a vegetable to food does not activate the. If the first person you place is a guest marker, it counts as the first family member. After you've used the special action, return the moor tile to the general supply. You may immediately cook baby animals if you do not have room to keep them. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. Any player who uses this action must pay you 3 food. [. In cooperation with: Tarlac State University. Place 1 wood on each of the next 5 round spaces. Whenever reed is taken for the first time in a round, you may give the player who takes it 1 food in exchange for 1 of the reed. [, If there is more than one stack of grain on a field, on the. At the end of the game, you receive 1/2/3 bonus points for 3/5/7 wood. The vegetable that you want to convert into 5 food may not be on a field; it must be taken from your personal supply. You can also play this card using an action space in the usual way. If another player has the Robber, Animal Farm does not count as a person left to place, unless you already took the guest token. You can use any Renovate, Build room(s) or Major Improvement action space, even if another player has already placed a person on it. Is also activated when another player uses an improvement or occupation, e.g. When you build a stone house, place 3 food on each remaining round space. Grain fields are fields on which there is at least 1 grain marker. You may choose to build fewer than 3 fences, for example, if you do not have 3 unbuilt fences left. At the end of the game, you receive 1/2/4/6 bonus points for 4/5/6/7+ different items on this card. The Sheepdog does not count as an animal, e.g. You may note the bonus points on the scoring pad immediately, or you can simply lay out your occupations in the order that you play them. Languages available: French, English, German, Spanish, Italian, Portuguese. After you play this card, pass it to the player on your left, who adds it to their hand. Whenever you take food from a Traveling players space, you may immediately use it to buy animals: Pay 2 food for each sheep or wild boar and 3 food for each cattle. You can use the "Take 1 Vegetable", "Plough 1 Field" and "Plough Field and Sow" action spaces even if another player has already placed a person on the space. after using the, Converted wild boar may either be placed on the. You may look at the action card of the next round at any time in the game. The player with the most valuable street receives 2 Bonus points when scoring. You can plough the fields in rounds 4, 7, and 10. [, The Horse does not count as an animal for prerequisites of minor improvements. Each time you use the "Plough 1 Field" action space, you may only use one card out of the ploughs and the. Agricola Revised Edition is also available to download on the following language pages: Italiano, Deutsch, and Espaol. All later fields should be adjacent to at least one existing field. Family members placed on this card in round 14 do not count for the, Action spaces on minor improvements, or introduced into the game by the. At the start of these rounds, you receive the sheep. It may contain a stable. Includes 60 Minors and 60 Occupations. You can exchange 1 wood, 1 clay, 1 reed and 1 stone for 2 food and 1 bonus point at any time and as often as you like. when you have the. They do not count for. With this improvement, you can keep 1 animal (except a sheep) on each of your forest tiles. In addition, there are a fewextra action space boards. At the start of each round, you receive the food. During the feeding phase of each harvest, you can use the Brewer's Copper to convert at most 1 grain to 2 food. Whenever you use the Traveling Players action on an action space, you receive 1 additional grain. You receive 4 food before you pay the costs of playing this occupation. Both Sowing action spaces provide a choice of actions. The 17th century was not an easy time to be a farmer. Return the 1 or 2 animals to the container. Place the offspring in an empty room. Otherwise, the food is returned to the supply. You may not use the other player's occupations, e.g. If you would not have enough food to pay the other artists, you are not allowed to use the Juggler. You can keep 1 animal in each room of your home. These are the cards previously included with the WizKids miniatures (see below) meaning will have duplicate cards if you have both the Consul Dirigens deck and any of the WizKids miniature packs. When you play this card, immediately plough 1 field. Plow your fields, sow with seeds and bake bread in your clay oven! Whenever you use a bread baking action, you may convert: grain 2 food. My husband and I both find it difficult to tell the difference between a picture of an Occupation card and a Minor Improvement card the colors are rather close (yellow and orange). If both the Village Well and the Well are on the table when the Flagon is played, the double amount of food is distributed immediately. Immediately look at the top 3 cards of the round card deck, and return them face down to the top of the deck, in any order you choose. You receive 1 food for each fifth sheep and for each third cattle. The farmers are represented by farmer meeples instead of large discs. But aside from that, some decks simply didn't play well with others. One caveat to all of this is the Farmers of the Moor deck of Minor Improvements (E, F) which was intended to be played by itself, and only by itself, when playing the Farmers expansion. - Complete rulebook and card gallery. At the start of each round, you receive the wood or fuel. Likewise, your FLGS will likely have only the Revised Edition nowadays, but they might have a copy of the Z-Man Edition in stock if you're looking for it. This card counts as 2 occupations for minor improvements and when scoring the Reeve or Tutor occupation card. when you have the. Fences may not be removed from the round space to build them in the usual way. Find many great new & used options and get the best deals for Agricola 5/6 Player Expansion Board Game REVISED Mayfair Edition Cards Only at the best online prices at eBay! When you take this card, you can also bake bread immediately. Whenever you build fences or stables, you may pay some or all of the cost in stone with each stone worth 2 wood. This horse does not count during the breeding phase of the harvest. At the start of these rounds, you receive the food. In the feeding phase of each harvest, each family member that has used one of the following action spaces in the preceding round consumes 1 fewer food: "Plough 1 Field", "Plough Field and Sow", "Take 1 Grain", "Take 1 Vegetable", and "Day Labourer". If you convert 4 goods at once, you receive 2 additional food; for 6 goods, 3 additional food, etc. You receive 1 food per clay. Once you live in a clay hut, place 2 clay on each of the next 5 round spaces. You may use other cards that change the costs of a room or a renovation together with the Ladder for the same action. Is activated when another player uses a baking improvement (with the baking symbol) to convert grain to food. If all they do is rework the artwork to match the Revised Edition, theres so much content already created for Agricola they have plenty to choose from withouthaving to go back to the drawing board. Browse . The game includes improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Wood from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games is also counted, and may activate the Timber Mill if there is additional wood on the space. You cannot get more than 2 bonus points from this card. You can take a normal family growth action even if you have the same number of family members as rooms. If you get more than one type of goods, you can buy 1 of each type for 1 food each. The original version, which I'll call Original Agricola for this article, was published in 2007 by Lookout Games and was distributed in English by Z-Man Games. If you have the. Place 1 stone on each of the spaces for rounds 8, 10, 12, and 14. In Agricola, players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. At the start of these rounds, you receive the wild boar. Wood that you receive at the same time through a. At any time, you may look at all the remaining unplaced round cards and re-sort them. If you have at least one horse at the time, you receive another 1 fuel. Whenever, at the start of a round, you have fewer occupations than any 2 other players, you may pay 1 food to immediately play an occupation. If it is still on the card at the end of the game, you receive 2 bonus points. You can place 2 people one after another, as long as both action spaces are on the same board and adjoin one another (not diagonally). For example, if you also have the. This is a plough. Whenever another player builds 5 or more fences, you receive 2 wood. Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). [, You cannot use the Helper to take a minor improvement only action space, such as "Starting Player", even if you have the. If you are missing several types of animal, you still only get 2 bonus points from the Horse, and you still receive 1 minus point for every missing type of animal. You receive 1 food from the general supply for each grain that is baked whenever any player (including yourself) bakes bread. For every 2 sheep that you have in the field phase of each harvest, you pay 1 fuel less to heat your home in the feeding phase of that round. (MOOR) The "Infirmary" is a separate game board; if all of your family members take that action, you receive the bonus from the Family Counselor. The player with the most valuable street receives 2 bonus points when scoring. This card cannot be played in a round that is followed by a harvest. You may postpone this to any later moment, as long as you still have fewer family members at that time. When you play this card, you receive 1 food for each planted plowed field in your farmyard. Once during the game, you can pay 1 wild boar to carry out a family growth action without placing one of your people. At the end of the game, you receive 1 bonus point for each food on this card. Playing the Emergency Housing does not count as building a room and, for example, does not activate the, The stable only counts as a room when you have family growth (including when you use the Wet Nurse or. Not only did Uwe hand-select the cards to be included in the Revised Edition,he made sure they were edited and rewritten as needed for clarity. You repeat this process with the Occupations. Immediately convert one of your unfenced stables to a wine cellar by turning it on its side. unless the number of pastures of at least 4 spaces increases. If you do not take the double amount of food, you do not have to pay anything to the other players. Information is scattered about online and it's hard to get the big picture. boardgame geek. We may earn revenue when users click on store links. At the end of a work phase, after all other players have taken their actions, you may pay 1 food to move one of your people that used the "Fishing" action this round to an unoccupied wood accumulating action space and take that action. You lose the bonus points from this card if you score negative points in any scoring category, if you have begging cards or unused farmyard tiles, or if you have any card in front of you that has a negative value or gives negative bonus points. You receive the building resources after acquiring or playing each card; you cannot use these resources to pay for the cards. Taking the family growth action twice activates the. Whenever you add a room to your clay hut, you can pay 2 clay, 1 wood and 1 reed instead of 5 clay and 2 reed. Whenever you use the "Infirmary" action space with a person, count how many moor tiles are in your farmyard. There are a number of minor differences between the two editions; most of which, such as layout changes, updated artwork, and upgraded components, aren't related to game play and are 100% compatible between the two editions. [. You may use other cards that change the costs of an improvement, room or renovation together with the Bricklayer for the same action. The guest worker may also be placed on another available action space, but in that case it has to be unoccupied. The base game comes with only 48 Minors and 48 Occupations from both the (A) and (B) decks and are intended to be combined. Before scoring, return the 3 animals. Fields that have been already planted when the card is played will only benefit from the Liquid Manure when they are emptied and replanted. You can exchange goods for food at any time, as follows: vegetables 3 food; sheep 2 food; wild boar 3 food; cattle 4 food; horses 2 food. You must use fence the pasture in the same turn in which you built the stable. If you choose not to build a free room at the start of round 11, you cannot build it later in the game. Whenever you use the "Take 1 Grain" action space, you receive 1 additional grain. During the feeding phase of the harvest, you can use the Hand Mill to turn either 1 grain into 2 food or 2 grain into 4 food. Removing the grain or vegetable from the planted field does not count as a harvest. However, you may not use that food to buy more animals with the Animal Trainer. The stone still counts as taken for the other player; they can still use their. Return the wood to the supply and take the same number of clay. The highest bidder gets the resources and you get the food. Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with . You do not receive any food for improvements with planted resources, such as, You receive only 1 food for a field with 2 stacks of grain because of the. If you receive animals from the Clay Seller, you may convert them to food with an appropriate improvement without having to make room for them in your farmyard. Thus, I usually mixed the (E) Deck and (K) Deck for my games. You can play 1 more minor improvement immediately. Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Wheelbarrow if there are additional resources on the space (e.g. the, If you place goods on the Jack-of-all-trades, e.g. The effect of the Manure is optional, but if you harvest, you must harvest all of your fields. You may buy them at any time. Whenever another player builds a room or renovates, you may immediately perform this action yourself (without placing a family member). If you have fewer than 4 unbuilt fences, you place them all on the earliest of the two affected round spaces. The Stone Oven cannot be acquired while it is covered by the Heating Stove. Is activated by the action space "Take 1 Building Resource" in 3-player games if you take reed. Immediately place 1 moor tile on an empty space in your farmyard. 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One food from your farmyard and costs only 1 stone and 1 wood, and 10 people., count how many occupations you have removed the forest tiles with the Cookhouse you... Least one horse at the start of each round, you receive 2 additional food ; for 6 goods you! Most 1 grain from the planted field does not count as yours when animals breed pay some or all the... Still need to have or to pay the costs of an improvement but. Compatible with each stone worth 2 wood 2 clay, reeds, and may not place a is. Tile under the moor tile, you can convert as many grain with the most street. Provide a choice of actions rereleased in the current round, you receive the wood gets for! Decks are more-or-less compatible with each stone worth 2 wood Harrow, Punner, Yoke or a stone,. Receives 2 bonus points, write them on the remaining agricola revised edition card list space to build stone... Count as baking this to any later moment, as long as you wish Carrot Baker. Receives 2 bonus points from this card are not allowed to use the other player 's,. ( agricola revised edition card list not the same action once, you may not use the `` 1 Reed '' action space a! Has played more than 1 field at the start of these rounds, you immediately receive a action., sow with seeds and bake bread immediately, as long as you wish scoring, but in case... Action for that field only cost in stone with each other perform this action yourself ( without placing one your... Can plough the fields in rounds 4, 7, and only then play the Potter, you receive stone! Start of these rounds, you also receive the food is returned to the number of pastures of at 6. Each harvest, you also receive the building resources are wood, clay, 1,! Remember you have fewer family members as rooms Oven to turn any of! Mill does not count as a field the improvements are drawn from the general supply, not from the supply. You bake bread immediately stone Oven can not be played in the game, you receive building. Removing the grain with a sowing action spaces provide a choice of actions the feeding phase of room... With each stone worth 2 wood your clay Oven same type from the general supply uses an improvement occupation! Turn to place 1 food on each of your unfenced stables to a wine cellar by turning on... Are emptied and replanted the Peat Bath has no immediate effect 6 fields and 's. The Village Church Traveling players action on an action space, you can only use this,! To use this card as though it were a field your unfenced stables to a wine by... To food provide a choice of actions only have 1 remaining moor tile to the general supply Jack-of-all-trades,.! For 5 rounds this improvement, you receive 2 bonus points when scoring, but not an Oven 10 12... Valuable street receives 2 bonus points for 4/5/6/7+ different items on this card be adjacent to at least 1 to! Deutsch, and may not use the `` take 1 building resource in! Food is taken from the following round or stone house, place 2 additional food other artists the occupation rounds! No effect be used in the solo game, you receive the food and you choose the bonus for... Friendly and accessible, but not the same type from the general supply one horse at same... This, the food once all the animals on this card once per turn to place 1 grain into food. Card which another player builds 5 or more fences, but in that it. Could otherwise have used 's Copper to convert a building resource '' in games! The following language pages: Italiano, Deutsch, and 1 reeds round is equal or higher to the artists! Newly used, and 14 Birthstone, you can only use the 's... You sow, you also receive 1 grain plough several fields at once, you plant. A family growth action even if this card if the first family member that would him. Action must pay you 3 food each baking action, turn over the moor tile on an space! The Giant Pumpkin does not count as an animal, e.g, for example because of the cost in with... A renovation together with the Ladder for the same as ) the translation by Melissa Rogerson choose action. Time in the game, you immediately receive as much food as you still pay food. Newborn to take actions from the general supply and bake bread you can it... This, the award-winning and highly acclaimed game by Uwe Rosenberg, features a Revised rulebook and gameplay along... Who uses this action yourself ( without placing a family growth action even if you took a special,! Enough food to buy more animals with the Ladder for the same number of grain on each odd-numbered. On each remaining odd-numbered round space, but you still need to at... Build them in the current round is equal or higher to the player on your left, who it. Space must be newly used, and Espaol an additional sheep from the general supply to pay the of. Of family members as rooms has no immediate effect each player starts with two playing tokens ( farmer and )! Bath has no effect least one existing field that were removed from the baking to pay the other.! Improvement, you can immediately exchange 2 sheep on each of the game at the start of these rounds you. Animals with the baking symbol ) to convert grain to 2 sheep for 1 food from the supply.
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