As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. He adds 1/2 his monk level as a bonus on the damage roll. prerequisites are fairly awful. Creatures without a discernible head are unaffected by this style strike (subject to GM discretion). At 20th level, he can paralyze the target for 1d6+1 rounds. Evasion can be used only if a monk is wearing light armor or no armor. Once a ki power is selected, it cannot be changed. Improved Evasion (Ex): Always amazing and 14 Physical and mental perfectionthat is the life goal of every monk. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. All of the following are class features of the monk. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Saves: Good Fortitude and Reflex saves. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. A monk must be at least 12th level before selecting this ki power. A monk must be at least 10th level before selecting this ki power. 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. If the check is successful, the foe is knocked 10 feet directly away from the monk. The main things: Full BAB - Unchained monk now has full base attack bonus. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. additional items and AC improvements. Leave a pretty corpse. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. Finally, the monk gains the ability to enter a state of perfect calm. All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. monk-of-the-mantis serpent-fire-adept scaled-fist There is one that (in theory) works because the class features replaces are the same across both versions: weapon-adept There are also two 3pp that try to adress the issue (each with their own spin): Everyman-Unchained-Monk-Archetypes Unchained-Monk-Archetypes (Purple Duck Games) 3 Reply At 8th level, he can make the target sickened for 1 minute. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Flurry of blows is now much simpler to use in play. A monk's attacks can be with fists, elbows, knees, and feet. Tongue of the Sun and Moon (Ex): You can talk When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. This stacks with the first attack from this ability and additional attacks from haste and similar effects. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. staggered (only one action per turn), Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. A monk must be at least 8th level before selecting this ki power. You can also Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. With that said, his ideal Cohort would probably be an item creation wizard. If you plan to use weapons, be sure to pick up some damage enhancements. The monk must choose which condition will apply before the attack roll is made. Introduction. If the check is successful, the target is staggered for 1 round. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. The ally must take the second result, even if it is worse. Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. Once activated, this ability lasts for 1 minute. One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). For these skilled warriors, martial prowess and mental clarity are one and the same. In combat this . If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. A monk need not have any of the prerequisites normally required for these feats to select them. This bonus does not stack with itself. Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . In addition, while active, he can cross any solid surface, even if it would normally not support his weight. If the check is successful, the foe is knocked 10 feet directly away from the monk. The attack made after the movement must be a kick. maneuvers, and the ability to use Flurry of Blows with monk weapons allows you Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. Evasion (Ex): Always fantastic, Evasion With hours/level duration even a low level wizard can cover you for the full adventuring day. The attack made after the movement must be a kick. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. It contributes to your melee attacks and All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Also, GMs typically either ban Leadership or make you feel awful for taking it. High Jump (Ex): A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. need this much speed. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. The damage for Small or Large monks is listed below. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. A monk must be at least 6th level before selecting this ki power. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. A monk must be at least 7th level before selecting this ki power. A monk must be at least 8th level before selecting this ki power. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. | Here Be Monsters Amateur Night - A Guide to Variant Multiclassing. A monk must be at least 16th level before selecting this ki power. The class was a front-line class with garbage AC and no hit points. Unless otherwise noted, a monk cannot select an individual ki power more than once. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. Source PPC:MAH. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. This strike does not work against foes that cannot be tripped. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). skill point. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. versatility and utility to the Monks Flurry of Blows, allowing you to add The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. This movement may be between attacks. If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. There is no such thing as an off-hand attack for a monk striking unarmed. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. Purity of Body (Ex): Immunity to diseases Shop the Open Gaming Store! This DR lasts for 1 minute. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. This trip attempt does not provoke an attack of opportunity. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. The Monks biggest class features were incompatible. Now you are kicked out of your group. | d20HeroSRD Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. He cannot take other creatures with him when he uses this ability. Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. Though they are generally less . deafened (permanently flat-footed or This table is taken from the 3.5 rules. Defensive Spin: The monk spins about, confounding his foe. Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. The monk must attack with a kick to use this style strike. Second, Amulets of Mighty fists will stack with your weapon enhancement to make your weapon more potent. And the best part: A monk need not have any of the A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. AC, and contributes to several monk skills. A helpless monk does not gain the benefit of improved evasion. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. The only issue is that its The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. 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